Category Archives: Unity3D

[Unity3D] Manage links with TextMeshPro

In Unity3D, you can use TextMeshPro or TextMeshProUGUI with embedded links. For example, your text can be: But this is not enough to get it open on click. You also need to handle the click and execute the action you … Continue reading

Posted in Unity3D | 4 Comments

[Unity3D] Make a Coroutine synchronous

In Unity3D, Coroutine is a great tool to make parallel scripts in a safe way. However, in certain cases you may need to execute a Coroutine synchronously, and Unity does not offer any method out of the box to do … Continue reading

Posted in Unity3D | 12 Comments