In Unity3D, you can use TextMeshPro or TextMeshProUGUI with embedded links. For example, your text can be:
But this is not enough to get it open on click. You also need to handle the click and execute the action you want, based on the link ID (here the link ID is the URL). To do that, just attach this script to the same object of your TextMeshPro or TextMeshProUGUI component.
In Unity3D, Coroutine is a great tool to make parallel scripts in a safe way. However, in certain cases you may need to execute a Coroutine synchronously, and Unity does not offer any method out of the box to do so.
Maybe it is time to update your rusted background service?
For my Android project Stopeen, I implemented a functionality to schedule actions with a recurrence over time. But one of my problem was : when people will update my app from the store, the service in background will be killed, and so do they the pending intents handled by the alarm manager. So how could I restart the service without forcing my user to launch my app immediately after each update?
The parallax scrolling is an effect applied to an image to make it move slower or faster than the other images. This effect is very popular in the 2D games, to create a feeling of deepness : when an image goes faster, you think that this image is closer than the rest of the page, if it goes slower, you will think that it is further. Continue reading →
You can stop looking for a “4G switch” to toggle 4G in your Android settings, it does not exists. To turn off 4G on smartphones, you need to disable access to the LTE network. Many Android devices (Galaxy S4, Galaxy S5, Galaxy Note 4,…) have similar steps to modify this option.
Even if, in the lifecycle graph, the onPause method seems to be called when the activity loose the focus, it is not always the case!
I spent one whole afternoon on a very silly issue about the Android activity lifecyle when the focus changes and the device is turned on. I want to share it with you to avoid you some hours of investigation!
This article follows the Droidcon Paris 2014 overview I published two weeks ago. Unfortunately, I could not assist to all of the talks, because generally they were 3 at the same time. Here is a sum up of the talks I preferred, among those I attended.
Slideshows are a very common picture gallery type. Unfortunately I did not manage to find a simple and highly editable slideshow on the web, so I developed my own in few days. I publish it here, feel free to modify and customize it, it’s made for ! Continue reading →